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Books

  1. Aprender sobre monorepos y Bazel me motivo a realizar este libro gratis.Realmente me gusta mucho esta tecnologia y creo que podrian todos aplicarla.

  2. Perl Taster
    Your first two hours with Perl
    Dave Cross

    Perl is a really useful programming language that is installed on just about any computer. After working through this book you will know enough Perl to start writing useful programs.

  3. 本書針對金融工程領域的初步探索,介紹針對各種理論模型和編譯邏輯輯來編寫應用程序的Visual Basic程序,並提供示例和邏輯思考方向,使讀者能夠以Visual Basic應用程序編寫出符合個人需要的程序指示,協助讀者解決學術研究和實務工作,可能因大量計算或程序編譯所產生的問題。文中,筆者嘗試以讀者的角度,探討在使用上可能產生的疑問和障礙,希望讀者能夠迅速另外因為筆者才疏學淺,而衍生性金融商品的發展非常快速,理論模型不斷的更新及發展,且編撰時程序邏輯可能因人而異。若文中程式指令不符讀者研究及工作上的需求,尚請各界先進及讀者包涵,並惠賜寶貴意見。 

  4. Giving to ULTIMATE PICTURES

  5. RHCSA
    Bu kitapta RHCSA sınavına hazırlık için uygulamalı 100 soru ve cevap yer almaktadır.
    Deniz Parlak

    RHCSA - LFCS sınavlarına en hızlı yoldan hazırlık.

  6. Cisco CCNA 200-301 Volume 2
    Guide de préparation au Cisco CCNA 200-301 en français, Volume 2 Routage et connectivité IP
    François-Emmanuel Goffinet

    Voici le second volume du guide de préparation à l'examen de la nouvelle certification Cisco CCNA 200-301 sur le routage et la connectivité IP.L'objectif opérationnel de ce document est de mettre en place la connectivité IP dans un interréseau d'entreprise.

  7. Cisco CCNA 200-301 Volume 1
    Guide de préparation au Cisco CCNA 200-301 en français, Volume 1 Fondamentaux TCP/IP
    François-Emmanuel Goffinet

    Voici le premier volume du guide de préparation à l'examen de la nouvelle certification Cisco CCNA 200-301.L'objectif opérationnel est d'identifier les composants des topologies du réseau et de maîtriser l'adressage IPv4 et l'adressage IPv6. L'ouvrage s'intéresse au célèbre IOS Cisco et au simulateur d'infrastructure GNS3.

  8. Advanced Machine Learning Made Easy - Volume 1
    From Theory to Practice with NumPy and scikit-learn, Volume 1: Generalized Linear Models
    Ferenc Farkas, PhD

    These three-volume book series cover a wide variety of topics in machine learning focusing on supervised and unsupervised learning, intended for data scientist and machine learning experts providing a very concise description of the scikit-learn library. The first volume covers the generalized linear models (linear & logistic regression).

  9. Learning Apache Beam by diving into the internals.

  10. Making "Maze & Adventure" Browser Games
    Creating "Interactive Fiction & Labyrinths" Game Mechanics for Phaser.js Gaming Frameworks v3.16+ & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through "Adventure Story Plots" and "Dynamic Maze Generation" game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  11. Python 101
    2nd Edition
    Michael Driscoll

    Learn how to write Python and beyond. You will not only learn the syntax of Python, but you will also create prototype applications and binaries that you can share with your family and friends.

  12. Making "Hidden Objects" Browser Games
    Creating "Find-the-Difference" Game Mechanics for Phaser.js Gaming Frameworks v3.x.x & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through "Hidden Objects" and "Find the Difference" game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  13. Raspberry Pi Computing: Monitoring with Prometheus and Grafana
    Measure, record, visualize and understand your systems
    Malcolm Maclean

    Raspberry Pi Computing: Monitoring with Prometheus and Grafana aims to provide a description of the process of setting up a Raspberry Pi computer to measure, record and present metrics using a combination of Prometheus and Grafana.

  14. Making Match-3 Browser Games
    Tile-Matching Game Mechanics for Phaser.js Gaming Frameworks v3.x.x & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through "Match-3" and "Trace-3+" game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  15. Making Connect 4+ Browser Games
    Creating "Match 3+" Mechanics for Phaser.js Gaming Frameworks v3.x.x & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through Connect-4+ game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.