Conceitos, reflexões e ideias para projetar interfaces que proporcionem experiências positivas para as pessoas.
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If you're looking to gain an introduction into the world of user experience (UX) design—or maybe even freshen up your knowledge of the field—then this UX design book is the ideal place to start. Over nine highly readable chapters, you'll be introduced to the key concepts, best practices, and guidelines in all main areas of the industry.
A non-programmer's introduction to simulations and games. Most intro simulation books are written for programmers. Our book offers technical details on what they are and how they are built, written for someone who is not (and doesn't want to be) a programmer, but who still needs or wants to know about the inner workings of a simulation.
The first part of this book will be devoted to principles: thoughts that apply to design in general.The second part will provide a collection of heuristics: activities that designers use to help produce better designs and avoid serious design mistakes.
Ecosocial Design is a digestible (if lengthy) call to upgrade our actions for people, planet and all life forms. It extends the substantial earth-care notions of permaculture into the cultural realm. The presentation also imagines you as a significant actor in this critical work and provides some means whereby you might access the support you need.
A concise guide to validating product ideas and avoiding failure
This book will guide you through the steps necessary to build a brand from the ground up. Each of the key phases of preparing for a brand launch are broken down into practical guidelines designed to help you make the right branding decisions along the way.
A clear, complete and concise handbook with practical examples for anyone designing, developing or creating iOS apps. Learn how Accessibility can make your app easier to use for everyone, more robust, and reach a wider audience. First of the kind resource for iOS.
Το βιβλίο περιγράφει το επόμενο στάδιο εξέλιξης της διάδρασης ανθρώπου-υπολογιστή. Aπό την εμπειρία του χρήστη περνάμε στην οικονομία του χρήστη. Από τον σχεδιασμό πρωτοτύπου χαμηλής πιστότητας περνάμε στην κατασκευή του ελάχιστου εφικτού προϊόντος και από την έμφαση σε μια συσκευή διάδρασης με τον χρήστη περνάμε στο οικοσύστημα συσκευών χρήστη.
"This extraordinary book grabbed me from the Preface through to its end. Well written, readable, and paced comfortably. . . . Highly recommended. . . . sure to change how you develop requirements for your projects." —John L. Berg, Computer Standards & Interfaces
"Consciousness raising for systems analysts."—Tom Demarco, Principal, Atlantic Systems Guild "It's likely that this book will not only give you concrete ways to improve our requirements gathering process, but will also change the way that you look at requirements."—Elisabeth Hendrickson, Quality Tree Consulting
Gerald Weinberg's new work will be good reading not only for designers but for anyone wanting to understand design, particularly the users and managers of information systems. . . . life lessons such as those in this book will continue to be the most useful guide there is, both for introducing prospective practitioners and for reminding the old hands of what they may occasionally forget. —International Journal of General Systems
"The authors combine the views of their disciplines and look at larger issues such as the interplay between systems and people, the abstract and concrete, and the theoretical and practical . The authors' style is light and sometimes humorous with a large number of quotations from literature. . . . Never dull . . . the book bears evidence of a global view in which systems design is a means if organizing ideas, structures, things, and experience."
This is the classic volume on every variety of technical review of programs, designs, tests, documentation, plans, requirements, ...