Master Data and ML Systems at ScaleYou don't master data platforms from textbooks — you master from solving real problems at petabyte scale.Grokking Data Analytics and Machine Learning teaches through production scenarios and case studies. 100 scenario-driven case studies covering:✅ Lakehouse architecture with Delta Lake, Iceberg, Hudi✅ Real-time pipelines with Kafka, Spark, Flink✅ Feature stores with Feast for training-serving consistency✅ MLOps platforms with MLflow, SageMaker, Airflow✅ Data quality frameworks with Great Expectations✅ Multi-region data sync and model serving at scale Every scenario includes: production challenge, architectural trade-offs, data/ML patterns, decision frameworks, and interview-ready explanations. Learn through real-world case studies from Netflix, Uber, Airbnb, Spotify's petabyte-scale data and ML architectures. Your journey from data engineer to architect begins here — with scenarios you'll face and systems you can build.
You don't master distributed systems from diagrams — you master from solving complex problems at scale. How does Netflix handle distributed transactions across regions? How does Uber orchestrate sagas for ride workflows? Grokking System Design – Advanced Track teaches through production scenarios and case studies. 124 advanced scenario-driven case studies covering: ✅ Event sourcing, CQRS, saga orchestration ✅ Service mesh with Istio configuration ✅ Distributed tracing with OpenTelemetry ✅ Workflow orchestration with Temporal ✅ Change data capture with Debezium ✅ Multi-region architectures and conflict resolution Every scenario includes: production challenge, architectural trade-offs, advanced patterns, decision frameworks, and interview explanations. Learn through real-world case studies from Google, Netflix, Uber, Meta, and Stripe's planet-scale architectures. Your journey from senior engineer to architect begins here — with scenarios you'll face and patterns you can implement.
You don't master distributed systems from diagrams — you master from solving complex problems at scale. How does Netflix handle distributed transactions across regions? How does Uber orchestrate sagas for ride workflows? Grokking System Design – Advanced Track teaches through production scenarios and case studies. 124 advanced scenario-driven case studies covering: ✅ Event sourcing, CQRS, saga orchestration ✅ Service mesh with Istio configuration ✅ Distributed tracing with OpenTelemetry ✅ Workflow orchestration with Temporal ✅ Change data capture with Debezium ✅ Multi-region architectures and conflict resolution Every scenario includes: production challenge, architectural trade-offs, advanced patterns, decision frameworks, and interview explanations. Learn through real-world case studies from Google, Netflix, Uber, Meta, and Stripe's planet-scale architectures. Your journey from senior engineer to architect begins here — with scenarios you'll face and patterns you can implement.
Master System Design from Theory to ProductionYou don't learn system design from textbooks — you learn from solving real problems. How does Netflix handle video streaming at scale? How does Uber route millions of rides? How does Slack deliver messages instantly? Grokking System Design – Foundation Track teaches through real-world scenarios and case studies. 124 scenario-driven case studies covering: ✅ Database design, sharding, replication ✅ Caching with Redis configuration ✅ Microservices with Spring Boot & Kubernetes ✅ Message queues with Kafka ✅ Load balancing with NGINX ✅ Monitoring with Prometheus Every scenario includes: production problem, architectural approaches, design patterns, decision frameworks, tool configurations, and interview-ready explanations. Learn through real-world case studies — from Google, Amazon, Meta, Netflix, and top tech companies. Your journey from developer to designers begins here — with scenarios you'll face and tools you can deploy.
Every Node.js developer uses asynchronous code but only a few truly understand what happens behind the scenes. This book reveals the internals of the Node.js Event Loop, including microtasks, macrotasks, and concurrency under load. You'll learn to master performance, scalability, and non-blocking architecture at a level that sets professionals apart.
Embark on an exciting journey to create your very own Multi-Player Rogue-like RPG adventure with the detailed 'Ruins of Able-Wyvern'™ template. This immersive course offers a treasure trove of step-by-step game recipes tailored for both workshop participants and instructors, compatible with either version of Construct Gaming Framework. Dive into the art of crafting this enthralling quest and unlock innovative methods that can be used in a variety of formats and themes—whether as a captivating stand-alone single-page web application (SWPA) or as an engaging 'In-Game Module' (IGM) for your epic fantasy adventures. Join us and unleash your creativity!
This book opens the door for developers, project managers, product managers, and business analysts who want to understand how trading systems really work — from trade booking and lifecycle processing to data flow and integration. It provides the knowledge and perspective needed to gain a true edge in one of the most technically sophisticated domains in finance.
Build bulletproof Spring Boot microservices—from monolith migration to domain-driven design and event-driven patterns—while mastering the production essentials of resilience, observability, and zero‑downtime delivery. Turn complex domains into clean, scalable services with bounded contexts, aggregates, repositories, and domain events, then ship faster with rate‑limited APIs, backoff‑retries, and Kubernetes rollouts. If leading Java teams to reliable, cloud‑ready microservices is the goal, this is the hands‑on guide that gets systems into production with confidence.
이 책은 이벤트 모델링과 이벤트 소싱을 결합해 시스템을 계획하고 구현하는 일련의 과정을 다룹니다. 이벤트 소싱의 개념을 쉽게 설명하고, 시스템 구축에 필요한 핵심 지식을 포괄적으로 안내합니다. 실용적인 이벤트 소싱 시작 방법을 배우고 싶다면, 저자의 풍부한 경험이 담긴 이 책과 함께 여정을 시작해보세요.
Cansado da complexidade e lentidão no desenvolvimento Java corporativo? Quer construir aplicações cloud-native robustas, escaláveis e performáticas com mais agilidade? Este livro é seu guia essencial, direto ao ponto, para arquitetos e desenvolvedores Java experientes. Desmistificamos padrões modernos como DDD estratégico e tático, mensageria reativa (Kafka, Outbox, CDC), persistência eficiente com Panache, GraphQL para APIs flexíveis e deployment em contêineres/Kubernetes, tudo aplicado ao mundo real com Quarkus e o exemplo Sakila. Sem enrolação, focamos em Padrões e Práticas que trazem robustez e preparam seus sistemas para o futuro. Aprenda com a experiência de quem já trilhou esse caminho e ganhe a confiança para arquitetar as próximas gerações de aplicações corporativas cloud-native com Java e Quarkus. Transforme sua forma de construir software!
This is a single chapter from the Construct Starter Kit Collection. This chapter leads you through Collapsing Blocks (aka "Same Game") development. This tutorial has both Construct v3 & v2 encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.
Join us in this exciting audio game development workshop on creating "Purely Musical & Rhythmic" puzzle games! Generate games into the musical world of "sight reading", enhance your "perfect pitch", and challenge your "motif memory" skills. Get ready to engage your ears and unleash your creativity in a fun and interactive way!
This mega-workbook is a student's collection of five (5) innovative Tower Defense (TD) and ANTI-Tower Defense games complemented by a dozen imaginative designs for both single-player and Multi-Player experiences. Part 1 guides you through the process of constructing, testing, and developing a "Minimum Viable Product" (MVP) of a classic tower defense game with a bonus FREE "Ultimate TD" (version 2) template to jumpstart your creativity. These sequential lessons feature examples of "Historical" and "Fantasy" TD battles and several ANTI-Tower Defense games perfect for solitary play or collaborative enjoyment. Each template example includes Construct 3 or Construct 2 source code and a general license. This huge workbook is ideal for after-school semester (or year-long!) computer club activities for novice or experienced web developers and anyone looking to create custom games, artwork, and features.
This is a gaming prototype template for any game genre. This pamphlet leads you through a straightforward method for testing and developing game prototypes. The lessons have both Construct 3 & 2 encodings and include a general License. It's perfect for novices, experienced web developers, and anyone wanting their bespoke game, artwork, and features.