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Category: "Game Development"

Books

  1. Making Peg Solitaire Browser Games
    Jump-To-Capture Game Mechanics for Phaser.js Gaming Frameworks v3.16+ & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through game development for Jump-2-Capture games. These self-contained tutorials are for both v3.x.x & v2.x.x, perfect for novices and experienced web developers, and anyone creating single-player games with their own artwork and features.

  2. Руководство по разработке ботов для компьютерных игр и систем защиты от них.

  3. Programação de Computadores
    Desenvolvimento de Jogos Digitais com GameMaker: Studio
    André Kishimoto

    Para quem nunca programou um computador ou é iniciante no assunto, esse livro foi feito para você! O livro apresenta conceitos fundamentais de programação de computadores com foco em desenvolvimento de jogos digitais, independente de linguagem de programação. Obtenha o conhecimento necessário para começar a criar seus próprios jogos e aplicativos.

  4. Travel Games Volume. I
    Mobile & Portable Table-Top Game Kits
    Stephen Gose

    This is a collection of 3 table-top Game Kits --included in Phaser Multiplayer Gaming-- for Rulers of RenownTM and Legends of Renown DeedsTM (LoRD). War Lord TourneyTM is an add-on module for Rulers of RenownTM -- an online multi-player, turn-based, "Menu driven” game for 1 to 8 participants. Hero's QuestTM is an add-on module for LoRD.

  5. Gear Up, 2nd Edition
    100+ ways to grow your studio culture
    Clinton Keith and Grant Shonkwiler

    Explore, experiment and make great games using the formerly secret practices of great game developers

  6. Phaser III Game Starter Kit Collection
    16+ Classic Game Mechanics using Phaser.js III Gaming Framework.
    Stephen Gose

    This is a collection of 16 game starter kits guiding you in developing games for Phaser v3.16+ APIs. Each chapter is easy to read, humorous approach to game development, these self-contained tutorials are perfect for novices, experienced full-stack programmers, or anyone creating single-player games with their own artwork and features.

  7. Phaser III Game Prototyping
    Building 100s of games using HTML and Phaser3 JavaScript Gaming Framework
    Stephen Gose

    The 6th edition workbook -totally rewritten for upcoming v3.5+ release- is your tutorial guide for Phaser III JavaScript Game Framework. Easy to read, humorous approach to modern game development for single-player games. 

  8. Automating with Node.js
    Shaun Michael Stone

    Automate your workflow with the power of Node.js! If your job is loaded with manual work, then why not write scripts that can deal with it for you? With this book, you will learn how to deal with many tasks such as zipping files, emailing colleagues, and deploying your work at the press of a button.

  9. Phaser Game Design Workbook
    Game Product Management for the Phaser v2.x.x & v3.24+ Gaming Frameworks (6th Edition)
    Stephen Gose

    (Large Print Edition) NEWLY updated from the 6th edition includes both Phaser 2.x.x & v3.16+ examples. Its new focus is "Business Studio Start-ups" and "Game Product Management" for "full-stack" Phaser Games. It also introduces "Headless Game Design" and B2B product lines. This LeanPub edition is always the most up-to-date edition.

  10. Rally Game for the Web
    Develop your multiplayer game with Unreal Engine 4 and node.js
    Jaakko Vanhala and Anssi Gröhn

    Write your own multiplayer games, part II. You'll get to see how to write a multiplayer rally game using tech like Node.js, websockets, MongoDB, Mongoose and other goodies. The client will be written in C++ in the Unreal Engine 4 game development suite.

  11. Snake Game for the Web
    Journey into Nodejs, HTML5, CSS3, MySQL & Docker
    Jaakko Vanhala and Anssi Gröhn

    This book is a practical approach to web game development using JavaScript and HTML5. You'll join a journey of writing a multiplayer online game from scratch by building a solid Node.js server solution and bringing outstanding game experience to every part of user interface. The game utilises Docker containers for easy deployments!