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Category: "Gaming"

Books

  1. Making Collapsing Blocks Browser Games
    Creating "Same Game" Mechanics for Phaser.js Gaming Frameworks v3.16+ & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through Collapsing Blocks (aka "Same Game") development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  2. Making Dress-up Browser Games
    Designer Fashions Game Mechanics for Phaser.js Gaming Frameworks v3.16+ & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through Dress-up and "Fashions" game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  3. Making Action-Arcade Browser Games
    Casual Game Mechanics for Phaser.js Gaming Frameworks v3.x.x & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through Action-Arcade game development. This self-contained tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting with their own bespoke game, artwork, and features.

  4. Making Peg Solitaire Browser Games
    Jump-To-Capture Game Mechanics for Phaser.js Gaming Frameworks v3.16+ & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through game development for Jump-2-Capture games. These self-contained tutorials are for both v3.x.x & v2.x.x, perfect for novices and experienced web developers, and anyone creating single-player games with their own artwork and features.

  5. Brain Games Python
    99 Brain Teasers for Beginners to Energize Your Brain Cells and Python Logic Skills
    Christian Mayer, Lukas Rieger, and Zohaib Riaz

    Tired of Brain Fog? Check out this groundbreaking new "Brain Games Python" puzzle book that​Revives your brain cells,​Boosts your computational intelligence, andLaunches your programming skills in Python.Even If You Have Zero Programming Experience!

  6. #DEVSFROMSPAIN
    Revista trimestral de divulgación e investigación sobre el diseño y desarrollo de videojuegos.
    #DevsFromSpain and dparente

    Revista sobre diseño y desarrollo de videojuegos para todos los amantes de la industria del videojuego

  7. Phaser III Game Starter Kit Collection
    16+ Classic Game Mechanics using Phaser.js III Gaming Framework.
    Stephen Gose

    This is a collection of 16 game starter kits guiding you in developing games for Phaser v3.16+ APIs. Each chapter is easy to read, humorous approach to game development, these self-contained tutorials are perfect for novices, experienced full-stack programmers, or anyone creating single-player games with their own artwork and features.

  8. Phaser III Game Prototyping
    Building 100s of games using HTML and Phaser3 JavaScript Gaming Framework
    Stephen Gose

    The 6th edition workbook -totally rewritten for upcoming v3.5+ release- is your tutorial guide for Phaser III JavaScript Game Framework. Easy to read, humorous approach to modern game development for single-player games. 

  9. A non-programmer's introduction to simulations and games. Most intro simulation books are written for programmers. Our book offers technical details on what they are and how they are built, written for someone who is not (and doesn't want to be) a programmer, but who still needs or wants to know about the inner workings of a simulation.

  10. Development and Deployment of Multiplayer Online Games, Vol. III.
    Server Arch, Fault Tolerance, Pre-Coding
    'No Bugs' Hare

    Want to write The Next Big Multiplayer Online Game? This series will help you to learn the ropes. Vol.III covers Server-Side Architecture (including Fault Tolerance) - as well as things you should do before starting coding.

  11. Development and Deployment of Multiplayer Online Games, Vol. II.
    DIY, (Re)Actors, Client Arch, Unity/UE4/Lumberyard
    'No Bugs' Hare

    Want to write The Next Big Multiplayer Online Game? This series will help you to learn the ropes. Vol.II covers architectural Client-Side topics - as well as (Re)Actors and using Unity/UE4/Lumberyard for MOG development.

  12. Development & Deployment of Multiplayer Online Games Vol. I
    GDD, Authoritative Servers, Communications
    'No Bugs' Hare

    Want to write The Next Big Multiplayer Online Game? This series will help you to learn the ropes. Vol.I covers topics such as GDD and Communications.

  13. Phaser Game Design Workbook
    Game Product Management for the Phaser v2.x.x & v3.24+ Gaming Frameworks (6th Edition)
    Stephen Gose

    (Large Print Edition) NEWLY updated from the 6th edition includes both Phaser 2.x.x & v3.16+ examples. Its new focus is "Business Studio Start-ups" and "Game Product Management" for "full-stack" Phaser Games. It also introduces "Headless Game Design" and B2B product lines. This LeanPub edition is always the most up-to-date edition.

  14. Kiwi Game Design Workbook
    Game development guide using HTML5 & JavaScript Game Frameworks
    Stephen Gose

    This is a different book format for game development -- unlike anything you have seen. KiwiJS is the grandfather to Phaser3. You will find extraordinary similarities to the newly released Phaser III.

  15. Phaser Game Starter Kit Collection
    16+ Classic Game Mechanics using Phaser v2 Gaming Framework
    Stephen Gose

    This is a collection game starter kits guiding you in developing games for Phaser v2.x.x APIs. Each chapter is easy to read, humorous approach to game development, these self-contained tutorials are perfect for novices, experienced full-stack programmers, or anyone creating single-player games with their own artwork and features.