This expanded chapter, from Phaser Game Starter Kit Collection, leads you through "White Labeled" Role-Playing "Content-as-a-Service" - an innovative approach in "Headless HTML5 Game Design". It provides both front- & back-end encoding. These advanced topics of "full-stack" development is for anyone interested in RPG "trade-secrets" development.
This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through "Strategic" game development. This self-contained tutorial has both v3.24+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting with their own bespoke music and rhythm game, artwork, and features.
We live in a universe of 3-dimensional, surrounded by forces of 6-dimensional. But, it is almost impossible for us to go higher than the tenth dimension.
Not your dime-a-dozen "Here's how you mess about with slides" presentation skills nonsense. Want to learn how to speak like a pro? To prepare for your talk so that you change your relationship with Cortisol? Establish a level of connection and intimacy with your audience that lovers only dream of...? Deal with failure, and even success...
This is a mega-chapter from the Phaser Game Starter Kit Collection with 5 game examples - that's less than $2 per game! This chapter leads you through Memory Matching game development in both v3.16+ and v2.x.x APIs. It's perfect for novices, experienced web developers, and just anyone wanting to start their own Game Studio.
This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through "Adventure Story Plots" and "Dynamic Maze Generation" game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.
This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through "Hidden Objects" and "Find the Difference" game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.
This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through "Match-3" and "Trace-3+" game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.
This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through Connect-4+ game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.
This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through Collapsing Blocks (aka "Same Game") development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.
This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through Dress-up and "Fashions" game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.
This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through Action-Arcade game development. This self-contained tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting with their own bespoke game, artwork, and features.
This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through game development for Jump-2-Capture games. These self-contained tutorials are for both v3.x.x & v2.x.x, perfect for novices and experienced web developers, and anyone creating single-player games with their own artwork and features.
En el manual expongo, de forma clara y sencilla, los conceptos básicos de un análisis exploratorio de datos a nivel descriptivo y cómo llevarlo a la práctica con el software estadístico R y datos reales. El libro está pensado para que el lector avance paso a paso en su proceso de auto-aprendizaje, por lo que se proporcionan muchos ejemplos.
A pattern language for event sourced applications and reliable distributed systems. Examples are written in the Python programming language. Now includes event-oriented introductions to the pattern language scheme of Christopher Alexander, the process philosophy of Alfred North Whitehead, and the person-centred psychology of Rogers and Rosenberg.