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Category: "Web Development"

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  1. Understand the benefits of sharing and reusing the right code, in the right place, at the right time in Angular projects. Learn how to identify candidates for code reuse for new and existing applications. Discover techniques and scenarios for different types of reusable code in Angular.

  2. PHP for the Web
    Learn PHP without a framework
    Matthias Noback

    HTTP requests and responses, forms, cookies, and sessions. Use it all to build a CRUD interface and an authentication system for your very first web application.

  3. Making Strategy Browser Games
    Creating "Decision Science" Game Mechanics for Phaser.js Gaming Frameworks v3.16+ & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through "Strategic" game development. This self-contained tutorial has both v3.24+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting with their own bespoke music and rhythm game, artwork, and features.

  4. Making Dating & Quiz Trivia Browser Games
    Creating "Trivia Quiz" Game Mechanics for Phaser.js Gaming Frameworks v3.x.x & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through "Trivia Quizzing" game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  5. Making Puzzle Browser Games
    Creating "JigSaw & Slider" Game Mechanics for Phaser.js Gaming Frameworks v3.16+ & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through "Jigsaw & Slider" Puzzle game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  6. The journey starts with setting up the database, frontend and backend and ends with deploying the web app using docker.

  7. Frontend Testing
    Una introducción al mundo del testing orientado al frontend.
    Iago Lastra Rodríguez

    ¿Desarrollas para la web? ¿Quieres aprender a escribir tests pero no sabes por dónde empezar? En este libro se explican los conceptos básicos de Testing en Front-End a través de ejemplos y casos prácticos.

  8. The foundation of all programs is organization of variables/functions into nested scopes. Yet, many never contemplate how & why these decisions are made and the impacts on code maintainability. Scope & Closures examines lexical scope, builds on its principles for the power of closure, and digs into the module pattern for better program structure.

  9. Webmin and Virtualmin VPS installation simplified
    Control Panel (CPanel)
    RAJ KUMAR K

    Webmin and Virtualmin are Free Source Control Panel that can be hosted in a VPS. Control Panel or Control Web Panel provide clear and concise way to host multiple websites in a VPS. The Control Panel provides proper Graphic User Interface (GUI) in order to control the server through menus.This ebook is a MUST for web developers.

  10. Making Memory Matching Browser Games
    Creating "Concentration" Game Mechanics for Phaser.js Gaming Frameworks v3.x.x & v2.x.x
    Stephen Gose

    This is a mega-chapter from the Phaser Game Starter Kit Collection with 5 game examples - that's less than $2 per game! This chapter leads you through Memory Matching game development in both v3.16+ and v2.x.x APIs. It's perfect for novices, experienced web developers, and just anyone wanting to start their own Game Studio.

  11. ASP.NET Core Blazor 3.1/3.2: Blazor Server und Blazor WebAssembly
    Moderne Single-Page-Web-Applications mit .NET, C# und Visual Studio
    Dr. Holger Schwichtenberg

    Dies ist die topaktuelle Version 2.25 des Buchs, die am 05.09.2020 im Umfang von 484 Druckseiten erschienen ist und sowohl Blazor Server 3.1.7 RTM als auch Blazor Webassembly 3.2.1 RTM (jeweils die aktuellsten Versionen) behandelt und einen Ausblick auf das kommende Blazor 5.0 (Stand Preview 8) gibt.

  12. Making "Maze & Adventure" Browser Games
    Creating "Interactive Fiction & Labyrinths" Game Mechanics for Phaser.js Gaming Frameworks v3.16+ & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through "Adventure Story Plots" and "Dynamic Maze Generation" game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  13. Making "Hidden Objects" Browser Games
    Creating "Find-the-Difference" Game Mechanics for Phaser.js Gaming Frameworks v3.x.x & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through "Hidden Objects" and "Find the Difference" game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  14. Making Match-3 Browser Games
    Tile-Matching Game Mechanics for Phaser.js Gaming Frameworks v3.x.x & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through "Match-3" and "Trace-3+" game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  15. Making Connect 4+ Browser Games
    Creating "Match 3+" Mechanics for Phaser.js Gaming Frameworks v3.x.x & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through Connect-4+ game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.