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Developing an HTML5 Brick-breaker Game With Phaser

Learn how to create a complete HTML5 game based on brick-breaker mechanics using Phaser. It is the result of teaching game development at a local institute that focuses on learning by doing. The book is bundled with all the necessary assets and well-commented source code so you can get it right away.

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46
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About

About

About the Book

This book is intended to be a practical introduction to HTML5 game development using the Phaser framework by developing a complete game with well-known mechanics. It is bundled with all the necessary assets, so we can focus on the code and not finding extra resources, or developing "programmer artwork".

By the end of the book, you'll have learned to:

  • Set up an organized file structure for developing games for the web
  • Create a blank game and test everything runs OK
  • Import images and sounds
  • Show and move sprites on the screen
  • Manage a group of sprites
  • Play sound effects and background music
  • Show text on the screen with custom web fonts
  • Handle touch and keyboard input
  • Detect collisions and use the Arcade physics system
  • How to start using the particle system
  • Manage game states
  • Create a "loading" screen
  • Optimize the game for mobile devices

You can play the game online on itch.io at: http://pctroll.itch.io/html5-breaker

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All packages include the ebook in the following formats: PDF, EPUB, and Web

The Book + Code

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  • Source code v1.1 + assets

The Book

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  • Empty project with assets

Author

About the Author

Jorge Palacios

Game programmer focused on AI and gameplay, with previous experience on web application development. Currently developing games for PC, mobile and web using Unity game engine and Phaser framework.

https://jorgesportfolio.com

Contents

Table of Contents

  • Introduction
    • What you will learn
    • Target audience
    • Development tools
    • Acknowledgements
  • 0 Project setup
    • Introduction
    • 0.1 File system
    • 0.2 Empty game
  • 1 Developing mechanics
    • Introduction
    • 1.1 Paddle
    • 1.2 Bricks
    • 1.3 Ball
    • 1.4 Background and text
    • 1.5 Sound and additional rules
  • 2 Handling states
    • Introduction
    • 2.1 Intro screen
    • 2.2 Over screen
    • 2.3 Main screen changes
  • 3 Improvements
    • Introduction
    • 3.1 Extra sounds and animations
    • 3.2 Custom fonts
    • 3.3 Particles
    • 3.4 Load screen
    • 3.5 Go mobile
    • 3.6 Release!
  • 4 Wrap up
    • It’s just the beginning of the journey
    • More ideas and inspiration
    • More about the author

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