Chapter 1: Let’s Get Started!
Gameplay Exercise: Screen Descriptions
Why Java?
Setting up Java on Your Computer
Features and Layout of the Book
Chapter Summary
Chapter 2: Analyzing Real Games, and Writing Small Programs
Lesson 2.1 - Starting a Program: The Point of Entry
Lesson 2.2 - Basic Text Output
Gameplay Exercise: Text Output
Lesson 2.3 – Basics of Variables
Gameplay Exercise: Primitives and Other Data in Games
Lesson 2.4 - Casting
Lesson 2.5 - Comments
Chapter Summary
Study Skill: Taking Notes and Remembering the Material
Four Types of Information
Note-Taking Strategies
But How Can I Remember Everything?
Study Skill Summary: Take Notes!
Chapter 2 Answers and Solutions
Lesson 2.1 Answers and Solutions
Lesson 2.2 Answers and Solutions
Lesson 2.3 Answers and Solutions
Lesson 2.4 Answers and Solutions
Lesson 2.5 Answers and Solutions
The Fun of Computer Science: Learn Java Programming by Playing Video Games!
If you're reading this, I will assume that you either want to learn Java programming (or are doing so for a class), are interested in game development, or both. If that's the case, you've got the right course! Programming can be tough to learn, but through video games, we'll make the learning fun!
With Membership
Free!
$19.00
You pay
$19.00Author earns
$15.20About
About the Course
As a tutor, my best approach to teaching computer science is to use games that my students already know and love to show them the concepts. Games are a perfect, tangible example of what you can do with programming, and they make things more fun. I bet you've never had a standard programming class ask you to play your favorite video games as part of your homework, but that's what we'll be doing in this course!
Along the way, I'll be sharing some of my best study and learning tips with you. It's information that's helped my students, as well as myself as a student and professional developer.
IMPORTANT NOTE!!
This course and book is still a work in progress, and is currently only a portion of the what will be the completed version.
You can access this content as part of early access and/or a proofreading round.
The price will go up as more content is added, so better to sign up now and get access to future updates. Current PDF page count is about 60 pages.
As an early access reader, you have the opportunity to provide any feedback or make suggestions regarding content. Info on how to reach me is below. If you have any games or specific examples you'd like me to cover related to a particular topic, feel free to contact me with the name of the game, and a description of the feature you'd like me to discuss (gameplay video with specific timestamps, or a good written description are helpful). I cannot guarantee that all suggested games will be included.
If you notice any typos or incorrect or inconsistent info, or have any complaints about the formatting or presentation, or really, any general observations or suggestions that a proofreader would provide, please contact me. This is my first Leanpub course, so I'm still getting things ironed out.
You can also let me know what questions you have or what topics you'd most like to see. I know some of you are currently taking related classes, and I'm hoping this can be a helpful resource for you in addition to your official class material.
Instructor
About the Instructor
Cloudy Heaven Games
Material
Course Material
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