Code-less Game Design Workshop
Course Overview
Step-by-step tutorial in 12 sequential lessons.
Required Game Assets:
References:
Introduction to the Game Design System™
“Breakout” Gameplay Concept
Part II: Construct2 (C2) Production
Lesson 1: Game Project Launch
About Your Project:
Project Settings:
Configuration Settings
Design Consideration: CMS, PWA, or SWPA!
Creating a C2 SWPA Game Version?
FYI: Creating a C2 CMS or PWA Game Version?
Comparing your code
Lesson 2: Scaling Objects & Layouts
Researching Your Competition
My Evaluation
Competitor’s Game #1:
Competitor’s Game #2:
Next steps
Lesson 3: Loading & Placing items.
Lesson Instructions
From the Manual: How to avoid “JANK”
Serif vs Sans-Serif:
Using Web Fonts inside a Text Object
Lesson 4: Game Management
Inside The “Game Loop”
Game Mechanics Structure
How to Create Events
Download Lesson 4 “
.capx” fileLesson 5: Bouncing off the walls.
Game Set up
Adding User Interface (UI) Controls
Download Lesson 5 “
.capx” fileLesson 6: Play Ball!
Ball “… in a China Shop”
Ball’s “Bull”—et Behavior
Using Angles in Construct
Inspecting the Walls
Modify the Ball’s Initial Direction
Modify a Gamer’s “Strikes”
A Better Design Option
Adding a HUD Layer
Layers inside a Layout
Lesson Instructions
Download Lesson 6 “
.capx” fileLesson 7: Build the playing field!
Building a Game Grid.
Brick Inspection
Construct Export Optimizations Performed
Common Causes of Poor Game Performance
Creating “too many” objects
Manual Brick Deployment
Correcting Minor Design Problems.
Fixing Brick Animation frames
Fixing Brick and Ball Collisions
Tracking the Gamer’s “Score & Misses”
Download Lesson 7 “
.capx” filesLesson 8: Adding “Game Lost or Won” Scenes!
Brick Inventory
“Game Finished” Scene(s)
Determine Rules for “Game Won”
Determine Rules for “Game Lost”
Global Objects & Layouts
Download Lesson 8 “
.capx” filePart III: Construct3 (C3) Production
Lesson 1: Game Project Launch
About Your Project:
Project Settings: Color Theme, Start-up & Display
Configuration Settings: Advanced & Editor
Design Consideration: CMS, PWA, or SWPA!
Creating a C3 SWPA Game Version?
FYI: Creating a C3 CMS or PWA Game Version?
Comparing your code
Lesson 2: Scaling Game Objects & Layouts.
Researching Your Competition
My Evaluations
Competitor’s Game #1:
Competitor’s Game #2:
Next steps
Lesson 3: Loading & Placing items.
Lesson Instructions
From the Manual: How to avoid “JANK”
Serif vs Sans-Serif:
Using Web Fonts inside a Text Object
Lesson 4: Game Management.
Inside The “Game Loop”
Game Mechanics Structure
How to Create Events
Download Lesson 4 “
.c3p” fileLesson 5: Bouncing off the walls.
Game Set up
Adding User Interface (UI) Controls
Download Lesson 5 “
.c3p” fileLesson 6: Play Ball!
Ball “… in a China Shop”
Ball’s “Bull”—et Behavior
Stepping bullets (quoted from C3 manual)
Using Angles in Construct
Inspecting the Walls
Modify the Ball’s Initial Direction
Modify a Gamer’s “Strikes”
A Better Design Option
Adding a HUD Layer
Layers inside a Layout
Lesson Instructions
Download Lesson 6 “
.c3p” fileLesson 7: Build the playing field!
Building a Game Grid.
Brick Inspection
Construct Export Optimizations Performed
Common Causes of Poor Game Performance
Creating “too many” objects
Manual Brick Deployment
Correcting Minor Design Problems.
Fixing Brick Animation frames
Fixing Brick and Ball Collisions
Dynamic Brick Deployment
Tracking the Gamer’s “Score & Misses”
Download Lesson 7 “
.c3p” filesLesson 8: Adding “Game Lost or Won” scenes!
Brick Inventory
“Game Finished” Scene(s)
Determine Rules for “Game Won”
Determine Rules for “Game Lost”
Global Objects & Layouts
Download Lesson 8 “
.c3p” filePart IV: Expanding this Prototype
Lesson 9: Adding Unique Features.
“Play Again?”
Reset the Global Variables.
A Better “Game Start”
Integrating Multiple Languages
Content languages market position report.
Compare Who uses the Internet as compared to their language.
How To Integrate Languages?
Organizing Language.JSON files
Extra Balls? — ¡Tiene cojones!
Massive Multi-Player Online Game (MMoG) Mode
Bricks that Live?
Using “Families”
Performance Tips, for Families, Behaviors & Animations.
Ball Modifications?
Touch & Mouse Controls
More “Eye-Candy”?
Game Count-down Timer
Starting Your Own Game Studio!
Lesson 10: Randomizing the game area
Lesson Instructions
Lesson 11: One “Game” to Rule them all …
Lesson 12: Exchanging Artwork Capstone
Exchanging “Balls” for “Boomerangs”
Horse Artillery Commander — a Napoleonic Battle Campaign
“Battle of Helm’s Deep”!
Goblin Raiders
Baseball?!
WWII Bomber Squadron
Special Forces Patrols
The Death Star
Secret Agent
RPG Avatar Generator
Conclusion
Workshop Certification Exams
Certification Examination
Quiz 1
2 attempts allowed
More Starter Kit Tutorials
Further Information
Code-less Game Design Workshop
Game Development Course using Construct 2 & 3.
Quickly learn how to create 10 online games with Construct2 and Construct3. This course is the Workshop Student lessons and certification exams. Instructor's package available here. Use these lessons to build 100s of Construct games as either a Progressive Web Applications or Single Page Web Applications.
Minimum price
$12.99
$59.99
You pay
$59.99Author earns
$47.99About
About the Course
Discover how to create 10 online games using the methods in this "Code-less Game Design" course using Construct2 and Construct3. When you finish this course, you will have a production pipeline to create as many different online game genres as your imagination can dream of!
This course is based on the popular Construction Game Starter Kit Collection -- available as a separate bundled set. You'll also get bonus download examples, source code, abridged references on how to do every single thing in this course, so you can mimic these lessons into your own game design and then modify your game resources for your own purposes.
I will guide you in creating several "Game Mechanisms" that typically appear in all online games. You can combine these game mechanisms to support your chosen game mechanics. By the end of this tutorial workshop, you should have a fully functional game prototype using your own gaming artwork and assets. More importantly, a collection of code "snippets" to use in further game production. There is a supporting website where you can download the bonus content included with your course purchase.
This extraordinarily comprehensive course will teach you how to:
- Use both Construct versions 2 and 3.
- Generate games automatically from a collection of game prototypes (snippets).
- Instructor Guides and teaching resources available for this workshop in this course's special Teacher edition.
Instructor
About the Instructor
Stephen Gose
Avatar is an adorable cartoon sketch of my wife. My 48th anniversary is this coming Sept 1, 2026!
Stephen Gose, Ph.D. Information Systems (honorary) (and second-generation German) is a retired Professor Emeritus with a 41-year career as a certified network engineer, and "Certified Cisco Academy Instructor" (CCAI) since 2002. He is listed in the Who's Who for Information Technology for his directly related work for the Internet backbones in the Caribbean, Netherlands, Israel, and Russia. He was awarded "Letters of Appreciation" from AT&T, and the German, Israeli, Dutch, and Russian Governments. Steve has nearly three decades of international "teaching and conference lecturing" in both Local-Area and Wide-Area Networks, network security, Internet backbones, software engineering, and program/project management. He is a retired US Army Signal Corps Officer. He earned, in 2014, the ITT Technical Institute's "Instructor of the Year" out of 8,000 instructors across 144 campuses throughout the USA.
He graduated from Grand Canyon University with his first B.A. in Religions and Music Education, then a B.S. in Business Admin. from the University of Maryland, and an M.B.A. in International Management from Liberty University.
He is currently pursuing his Th.D. He has been a licensed minister since 1972 and a missionary to Okinawa, Japan. He earned the US Army Chaplain Outstanding Service Award in 1983.
In his spare time(?), Steve enjoys creating online casual games, software engineering, and managing his online gaming businesses.
My driving theme: "Always stay humble and kind"
His website is: https://www.Stephen-Gose.com/
His game showcase is: http://www.renown-games.com
His theology website: http://kingdomofgodprinciples.com/
Game Support Site: http://makingbrowsergames.com/
Review my profile on LinkedIn.com: https://www.linkedin.com/in/stephen-gose/
Material
Course Material
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