Code-less Game Design Workshop
Game Development Workbook for Construct 2 & 3.
Quickly learn how to create 10 online games using Construct2 or Construct3. This student's workbook is tailored for both the novice and advanced game designers Workshop attendees. Use these lessons to build 10 Construct games from this single Game Mechanics. Instructor package includes presentation slide, online course access and Instructor guide.
Buying multiple copies for your team? See below for a discount!
About
About the Book
Discover how to create 10 online games using the methods in this "Code-less Game Design" course. When you finish this course, you will have a production pipeline to create as many different online game genres as your imagination can dream of!
This course is based on the popular Construction Game Starter Kit Collection -- available as a separate bundled set. You can elect to purchase workshop instructor or student packages. Each package has download examples, Construct2 and Construct3 source code, abridged references. In 12 sequential lessons, you learn how to do every single thing in this workshop course, so you can mimic these lessons in your own game design and then modify your game resources for your own purposes.
I will guide you in creating several "Game Mechanisms" that typically appear in all online games. You can combine these mechanisms to support your chosen "Game Mechanics". By the end of this tutorial workshop, you should have a fully functional bespoke game using your own artwork assets. More importantly, you'll have a collection of source code "snippets" to use in further game production.
This extraordinarily comprehensive course will teach you how to:
- Use both Construct versions 2 and 3.
- Generate games automatically from a collection of game prototypes (snippets).
- How to take a single "Game Mechanics" and generate dozens of games!
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All packages include the ebook in the following formats: PDF, EPUB, and Web
The Book (only)
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Suggested price$39.99This is the student workbook for the Code-less Game Design Workshop.
$5.99
- Discounted online certification course.Earn your industrial certifications as a game developer. Use this coupon discount for online course access.
- Artwork AssetsFreely available artwork for workshop projects
Buying multiple copies for your team? See below for a discount!
Student Workshop Content
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Suggested price$49.99Student workshop downloads: - DISCOUNTED online certification course access coupon. - Artwork for course projects. - End of lesson examples for Construct2 - End of lesson examples for Construct3 - Sample competition examples and JS code.
$7.99
- Artwork AssetsFreely available artwork for workshop projects
- Construct 2 lesson examplesAll Construct2 Lesson hand-on project.
- Construct 3 lesson examplesAll Construct3 Lesson hand-on projects.
- Competition Analysis LessonEvaluate current market competition.
- Discounted online certification course.Earn your industrial certifications as a game developer. Use this coupon discount for online course access.
- Student Workshop MaterialsStudent workshop course book. ReadMe.txt Discounted Online Course Access Game Categories Submissions
This book is also available in the following packages:
Instructor Workshop Content
Instructor & workshop leader downloads: • Discounted online certification course access coupon. Earn commissions per "student purchase" at the regular course price. Use your membership code or original invoice number. • Artwork for course projects. • Part II PowerPoint slides with and without Themes. • End of lesson examples for Construct2 • Part III PowerPoint slides with and without Themes. • End of lesson examples for Construct3 • Sample competition examples and JS code. • Part IV PowerPoint slides with and without Themes.
- "Level Up" quick start guideFor non-technical teachers, instructors, and workshop leaders who may be confident in Construct Game Framework. Construct 3 is a browser-based game engine that allows you to create games without having to use a single line of traditional code. Your core toolkit starts with Construct’s unique event system. Combine that with built-in behaviors and you can have a game up and running in minutes. It’s a great place to start and can help you make some powerful games. It’s cliché, but your only limit is your imagination!
- Artwork AssetsFreely available artwork for workshop projects
- Construct 2 lesson examplesAll Construct2 Lesson hand-on project.
- Construct 3 lesson examplesAll Construct3 Lesson hand-on projects.
- Competition Analysis LessonEvaluate current market competition.
- Discounted online certification course.Earn your industrial certifications as a game developer. Use this coupon discount for online course access.
- Instructor Course Overview & CTE, CSTA standardsThis workshop course is aligned to the Career Technical Education (CTE) and Computer Science Teacher's Association standards. Use these documents to justify public schools courses and after school computer club activities.
- Learning Management System & SCORM integrationUse this additional Construct2 and Construct3 plugins to integrate workshop content in your Learning Management System (LMS) using SCORM.
- PowerPoint Theme-less slidesWIP-TO DO: Insert your bespoke PowerPoint Theme.
- PowerPoint Themed slidesWIP - TO DO: use as is or Insert your bespoke PowerPoint Theme.
- Minimum price
- $69.00
- Suggested price
- $99.00
- "Level Up" quick start guide
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Author
About the Author
Stephen Gose
Avatar is an adorable cartoon sketch of my wife. My 48th anniversary is this coming Sept 1, 2026!
Stephen Gose, Ph.D. Information Systems (honorary) (and second-generation German) is a retired Professor Emeritus with a 41-year career as a certified network engineer, and "Certified Cisco Academy Instructor" (CCAI) since 2002. He is listed in the Who's Who for Information Technology for his directly related work for the Internet backbones in the Caribbean, Netherlands, Israel, and Russia. He was awarded "Letters of Appreciation" from AT&T, and the German, Israeli, Dutch, and Russian Governments. Steve has nearly three decades of international "teaching and conference lecturing" in both Local-Area and Wide-Area Networks, network security, Internet backbones, software engineering, and program/project management. He is a retired US Army Signal Corps Officer. He earned, in 2014, the ITT Technical Institute's "Instructor of the Year" out of 8,000 instructors across 144 campuses throughout the USA.
He graduated from Grand Canyon University with his first B.A. in Religions and Music Education, then a B.S. in Business Admin. from the University of Maryland, and an M.B.A. in International Management from Liberty University.
He is currently pursuing his Th.D. He has been a licensed minister since 1972 and a missionary to Okinawa, Japan. He earned the US Army Chaplain Outstanding Service Award in 1983.
In his spare time(?), Steve enjoys creating online casual games, software engineering, and managing his online gaming businesses.
My driving theme: "Always stay humble and kind"
His website is: https://www.Stephen-Gose.com/
His game showcase is: http://www.renown-games.com
His theology website: http://kingdomofgodprinciples.com/
Game Support Site: http://makingbrowsergames.com/
Review my profile on LinkedIn.com: https://www.linkedin.com/in/stephen-gose/
Contents
Table of Contents
Preface
- Distribution Permission
- Forewords
- Disclosures
- Disclaimer
- Workbook Content
- About this Workbook
- How to Read & Use this workbook:
- Viewing the eBook:
- External Links
- References Used
- Your newly obtained skills …
- More Resources
- Programming Courses
- ICode-less Game Design Workshop
1Workshop Overview
- 1.1Step-by-step tutorial in 12 sequential lessons.
- 1.2References:
- 1.3Introduction to the Game Design System™
- “Breakout” Gameplay Concept
- IIPart II: Construct2 (C2) Production
2Lesson 1: Game Project Launch
- 2.1About Your Project:
- 2.2Project Settings:
- 2.3Configuration Settings
- 2.4Design Consideration: CMS, PWA, or SWPA!
- Creating a C2 SWPA Game Version?
- FYI: Creating a C2 CMS or PWA Game Version?
- 2.5Comparing your code
3Lesson 2: Scaling Objects & Layouts
- 3.1Researching Your Competition
- 3.2My Evaluation
- Competitor’s Game #1:
- Competitor’s Game #2:
- 3.3Next steps
4Lesson 3: Loading & Placing items.
- 4.1Lesson Instructions
- From the Manual: How to avoid “JANK”
- Serif vs Sans-Serif:
- Using Web Fonts inside a Text Object
5Lesson 4: Game Management
- 5.1Inside The “Game Loop”
- 5.2Game Mechanics Structure
- 5.3How to Create Events
- 5.4Download Lesson 4 “
.capx” file
6Lesson 5: Bouncing off the walls.
- 6.1Game Set up
- 6.2Adding User Interface (UI) Controls
- 6.3Download Lesson 5 “
.capx” file
7Lesson 6: Play Ball!
- 7.1Ball “… in a China Shop”
- Ball’s “Bull”—et Behavior
- Using Angles in Construct
- 7.2Inspecting the Walls
- 7.3Modify the Ball’s Initial Direction
- 7.4Modify a Gamer’s “Strikes”
- A Better Design Option
- 7.5Adding a HUD Layer
- Layers inside a Layout
- 7.6Lesson Instructions
- 7.7Download Lesson 6 “
.capx” file
8Lesson 7: Build the playing field!
- 8.1Building a Game Grid.
- Brick Inspection
- Construct Export Optimizations Performed
- Common Causes of Poor Game Performance
- Creating “too many” objects
- Manual Brick Deployment
- 8.2Correcting Minor Design Problems.
- Fixing Brick Animation frames
- Fixing Brick and Ball Collisions
- 8.3Tracking the Gamer’s “Score & Misses”
- 8.4Download Lesson 7 “
.capx” files
9Lesson 8: Adding “Game Lost or Won” Scenes!
- 9.1Brick Inventory
- “Game Finished” Scene(s)
- Determine Rules for “Game Won”
- Determine Rules for “Game Lost”
- 9.2Global Objects & Layouts
- 9.3Download Lesson 8 “
.capx” file - IIIPart III: Construct3 (C3) Production
10Lesson 1: Game Project Launch
- 10.1About Your Project:
- 10.2Project Settings: Color Theme, Start-up & Display
- 10.3Configuration Settings: Advanced & Editor
- 10.4Design Consideration: CMS, PWA, or SWPA!
- Creating a C3 SWPA Game Version?
- FYI: Creating a C3 CMS or PWA Game Version?
- 10.5Comparing your code
11Lesson 2: Scaling Game Objects & Layouts.
- 11.1Researching Your Competition
- 11.2My Evaluations
- Competitor’s Game #1:
- Competitor’s Game #2:
- 11.3Next steps
12Lesson 3: Loading & Placing items.
- 12.1Lesson Instructions
- From the Manual: How to avoid “JANK”
- Serif vs Sans-Serif:
- Using Web Fonts inside a Text Object
13Lesson 4: Game Management.
- 13.1Inside The “Game Loop”
- 13.2Game Mechanics Structure
- 13.3How to Create Events
- 13.4Download Lesson 4 “
.c3p” file
14Lesson 5: Bouncing off the walls.
- 14.1Game Set up
- 14.2Adding User Interface (UI) Controls
- 14.3Download Lesson 5 “
.c3p” file
15Lesson 6: Play Ball!
- 15.1Ball “… in a China Shop”
- Ball’s “Bull”—et Behavior
- Stepping bullets (quoted from C3 manual)
- Using Angles in Construct
- 15.2Inspecting the Walls
- 15.3Modify the Ball’s Initial Direction
- 15.4Modify a Gamer’s “Strikes”
- A Better Design Option
- 15.5Adding a HUD Layer
- Layers inside a Layout
- 15.6Lesson Instructions
- 15.7Download Lesson 6 “
.c3p” file
16Lesson 7: Build the playing field!
- 16.1Building a Game Grid.
- Brick Inspection
- Construct Export Optimizations Performed
- Common Causes of Poor Game Performance
- Creating “too many” objects
- Manual Brick Deployment
- 16.2Correcting Minor Design Problems.
- Fixing Brick Animation frames
- Fixing Brick and Ball Collisions
- 16.3Dynamic Brick Deployment
- 16.4Tracking the Gamer’s “Score & Misses”
- 16.5Download Lesson 7 “
.c3p” files
17Lesson 8: Adding “Game Lost or Won” scenes!
- 17.1Brick Inventory
- “Game Finished” Scene(s)
- Determine Rules for “Game Won”
- Determine Rules for “Game Lost”
- 17.2Global Objects & Layouts
- 17.3Download Lesson 8 “
.c3p” file - IVPart IV: Expanding this Prototype
18Lesson 9: Adding Unique Features.
- 18.1“Play Again?”
- Reset the Global Variables.
- 18.2A Better “Game Start”
- 18.3Integrating Multiple Languages
- Content languages market position report.
- Compare Who uses the Internet as compared to their language.
- 18.4Extra Balls? — ¡Tiene cojones!
- 18.5Massive Multi-Player Online Game (MMoG) Mode
- 18.6Bricks that Live?
- Using “Families”
- Performance Tips, for Families, Behaviors & Animations.
- 18.7Ball Modifications?
- 18.8Touch & Mouse Controls
- 18.9More “Eye-Candy”?
- 18.10Game Count-down Timer
- VStarting Your Own Game Studio!
19Lesson 10: Randomizing the game area
- Lesson Instructions
20Lesson 11: One “Game” to Rule them all …
21Lesson 12: Exchanging Artwork Capstone
- 21.1Exchanging “Balls” for “Boomerangs”
- 21.2Horse Artillery Commander — a Napoleonic Battle Campaign
- 21.3“Battle of Helm’s Deep”!
- 21.4Goblin Raiders
- 21.5Baseball?!
- 21.6WWII Bomber Squadron
- 21.7Special Forces Patrols
- 21.8The Death Star
- 21.9Secret Agent
- 21.10RPG Avatar Generator
- VIWhat’s next?
- “How to publish a game on the web??”
22Game Distribution & Marketing
- 22.1Introduction: 8-Step Deployment Method.
- 22.2Selling Directly — The Advantages
- Shareably (SBLY) looking to rent your games
- 22.3Book Review Protocol
- 22.4Tell the world about your game!
23Conclusion
24Bonus Development Content
- 24.1Certification Examination
- Appendix
More Resources …
- “You don’t know JS Yet” by Kyle Simpson
- Construct Demos
Appendix: Game Developer Tool Kits
- Artwork Resources
- Selling your Game Artwork & Assets
- JavaScript Garden
Additional Appendices
Appendix: Making WebXR Games!
- Appendix: Safe JavaScript Using OLOO
- JS Objects: “TL;DR”
- 15.2.2 Inside the body of a class definition
- Deeper Dive: JS Delegation (aka “Inheritance”?)
- The old way
- “Object-Oriented JavaScript Pattern Comparison”
- ECMA-262 7th Edition / June 2016
- Objects Linking to Other Objects (OLOO)
- Compare your code
- Object.create
- Exercise Lesson 9:
- Exercise 1
- Game Singletons
- Deeper Dive: Object Manipulation objects in ES5/6
- Lesson Summary
- Resource References:
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