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Distributed Systems for practitioners

Learn the basic principles that govern how distributed systems work and how you can design your systems for increased performance, availability and scalability. Understand the basic algorithms and protocols used to solve the most common problems in the space of distributed systems.

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About

About

About the Book

Distributed systems are everywhere nowadays, from the chat applications we use to communicate with our friends to the online stores we use for our shopping. However, distributed systems are by nature complicated. In order to design and build a distributed system that will work properly, one has to understand a lot of different concepts and nuances and the literature of distributed systems can be quite big and chaotic at times.

This book makes an effort to collate the basic principles, algorithms and protocols in the field of distributed systems. It introduces the basic problems that are inherent in distributed systems, the main approaches to tackle them and any associated complications one needs to keep in mind. You will have the chance to get an overview of the seminal papers in the field, while also understanding how the associated algorithms and protocols can be used in real life. As implied by the title, the goal of this book is to maintain a practical perspective, by explaining algorithms in the simplest terms possible and demonstrating how implementations of them can be used in real systems.

Who is this book for

This book is aimed at software engineers that have some experience in building software systems and have no or some experience in distributed systems. It assumes no knowledge around concepts and algorithms for distributed systems. This book attempts to gradually introduce the terms and explain the basic algorithms in the simplest way possible, providing many diagrams and examples. As a result, this book can also be useful to people that don't develop software, but want to get an introduction to the field of distributed systems.

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The Book

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With this package you get a copy of the book, including any of its future updates.

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      This book is also available in the following packages:

      • The book: 10 copies bundle

        With this package you get 10 copies of the book, including any of its future updates.

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      Author

      About the Author

      Dimos Raptis

      Dimos is a software engineer who has been designing, building and operating software systems over the last decade. He holds an MEng in Electrical and Computer Engineering from the National Technical University of Athens and an MSc in Software Engineering from Imperial College London. His endless curiosity usually leads him down big rabbit holes and when he's lucky, he re-emerges with a big bucket of knowledge. When he finds some time, he enjoys sharing this knowledge with others either through his blog or by writing books. He's the author of the books Distributed Systems for Practitioners and Computer Science for kids.

      Contents

      Table of Contents

      Introduction

      What is a distributed system and why we need it

      The fallacies of distributed computing

      Why distributed systems are hard

      Correctness in distributed systems

      System models

      The tale of exactly-once semantics

      Failure in the world of distributed systems

      Stateful and Stateless systems

      Basic concepts and theorems

      Partitioning

      Algorithms for horizontal partitioning

      Replication

      Single-master replication

      Multi-master replication

      Quorums in distributed systems

      Safety guarantees in distributed systems

      ACID transactions

      The CAP Theorem

      Consistency models

      Isolation Levels

      Consistency and Isolation - Differences and Similarities

      Why all the formalities

      Distributed Transactions

      What is a distributed transaction

      Achieving Isolation

      2-phase locking (2PL)

      Optimistic concurrency control (OCC)

      Multi-version concurrency control (MVCC)

      Achieving atomicity

      2-phase commit (2PC)

      3-phase commit (3PC)

      A quorum-based commit protocol

      How it all fits together

      Long-lived transactions & Sagas

      Consensus

      Defining consensus

      Some use-cases of consensus

      FLP impossibility

      The Paxos algorithm

      Intricacies of Paxos

      Paxos in real-life

      Replicated state machine via consensus

      Distributed transactions via consensus

      Raft

      Standing on the shoulders of giants

      Time

      What is different in a distributed system

      A practical perspective

      A theoretical perspective

      Logical clocks

      Order

      Total and partial ordering

      The concept of causality

      Lamport clocks

      Vector clocks

      Version vectors & Dotted version vectors

      Distributed snapshots

      Physical & Logical time: closing thoughts

      Networking

      The physical layer

      The link layer

      The network layer

      The transport layer

      The application layer

      Taking a step back

      Security

      Authentication

      Confidentiality

      Integrity

      A cryptography primer

      Example protocols

      Case studies

      Distributed file systems (HDFS/GFS)

      Distributed coordination service (Zookeeper/Chubby/etcd)

      Distributed datastores

      BigTable/HBase

      Cassandra

      Spanner

      FaunaDB

      Distributed messaging system (Kafka)

      Distributed cluster management (Kubernetes)

      Distributed ledger (Corda)

      Distributed data processing systems

      MapReduce

      Apache Spark

      Apache Flink

      Practices & Patterns

      Communication Patterns

      Coordination Patterns

      Data synchronisation

      Shared-nothing architectures

      Distributed locking

      Compatibility patterns

      Dealing with failure

      Distributed tracing

      Get the free sample chapters

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      Causes

      Causes Supported

      Code Club
      A nationwide network of volunteer-led after school coding clubs for children aged 9-11.
      We create projects for our volunteers to teach at after school coding clubs or at non-school venues such as libraries. The projects we make teach children how to program by showing them how to make computer games, animations and websites. Our volunteers go to their local club for an hour a week and teach one project a week. Each term the students will progress and learn more whilst at the same time using their imaginations and making creative projects. Terms 1 & 2 use Scratch to teach the basics of programming. Term 3 teaches the basics of web development using HTML and CSS. Term 4 teaches Python and so on. We’d like to put a Code Club in every single primary school in the country. There are over 21,000 primary schools in the UK, it’s a big task but we think we can do it!

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