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Pentola

City of Shards

From spires to catacombs, intrigue and magic flow like blood into the canals.

A hyper-fantasy world, supersaturated with magic, where your beliefs and actions change you. Set in a bronze-age metropolis built above the catacombs of a long-dead people, Pentola runs on a system inspired by BRP and the high-stakes gameplay that made the OSR famous.

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About

About

About the Book

Pentola is a high-stakes game set in a bronze-age world where beliefs and actions change the fabric of reality, trebuchets launch travelers past ornate spires, guerrilla artists weave spells through their art, and echoes of an apocalypse haunt a thriving city teeming with its own sordid intrigue.

Take power, become rich, explore the lost city, or sing away the demons from your gondola.

In Pentola, you are what you choose to become.

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License

Creative Commons Attribution 4.0 International License

Author

About the Author

Mikey Lombardi

Mikey Lombardi spends his working hours documenting, mentoring, and working to continuously improve processes and tooling.

When not busy with day job or technical community commitments, Mikey writes and works in game design, primarily focused on narrative wargames and adventures. You can find his work here on LeanPub and wherever quality games are sold.

Leanpub Podcast

Episode 114

An Interview with Mikey Lombardi

Contents

Table of Contents

IIntroduction

  1. How This Book Is Laid Out
  2. Example Text
  3. Rules Test Asides
  4. In-World Asides
  5. Game Design Notes
  6. IICore Mechanics

1.Action Resolution

  1. Intent
  2. Approach
  3. Adjudicate
  4. Tests
  5. Opposed Tests

2.Ratings and Rankings

3.Usage Die

4.Resource Cards

5.Time

  1. Initiative

6.Distance

  1. IIICharacter Creation

7.Determining Characteristics

8.Calculating Attributes

9.Determining Traits and Ambitions

10.Vocations and Skills

  1. Vocations
  2. Choosing Skills

11.Relationships

  1. Allies
  2. Dependents
  3. Enemy
  4. Organization
  5. Academic Organizations
  6. Religious Organizations
  7. Guild
  8. Spire

12.Reputations

13.Knacks

  1. Exercising a Knack
  2. Improving Knacks

14.Starting Dweomers and the Craft

  1. Common Dweomers

15.Wealth and Equipment

  1. Favor Cards
  2. Encumbrance
  3. Starting Equipment
  4. Armor
  5. Types of Armor
  6. Armor Materials
  7. Armor Qualities
  8. Masterwork and Magic Armor
  9. Weapons and Shields
  10. Weapon Qualities
  11. Masterwork and Magic Weapons
  12. Miscellaneous Equipment Table

16.Improving Characters

  1. Gaining IP via Practice or Research
  2. Improving Skills Through Use
  3. Gaining and Losing Reputation
  4. Changing Relationships
  5. Spending Improvement points
  6. IVThe Craft and Crafting

17.Ranks

18.Learning the Craft

  1. Manipulation and Complexity
  2. Applying Dweomers

19.Dweomers

  1. Formulaic Dweomers
  2. Secret Dweomers
  3. Researching Dweomers

20.Alchemy

  1. Researching an Alchemical Formula
  2. Producing Alchemical Items
  3. Forms
  4. Qualities
  5. Ingredients
  6. Alchemical Gardening and Husbandry

21.Art and the Craft

  1. Physical Opuses
  2. Researching a Physical Opus
  3. Physical Opuses as Magic Items
  4. Ethereal Opuses
  5. Creating an Ethereal Opus
  6. VSupplication
  7. Supplicants and the Ritual of Supplication
  8. Improvement Points and Supplicant Duties
  9. Organization Ranks
  10. Miracles
  11. Intervention

22.Organizational Ranks

  1. Lay Members
  2. Supplicants
  3. Principals
  4. Living Miracle
  5. Champions
  6. Miraculous Panoply
  7. Warrior Miracles
  8. Champion Responsibilities
  9. Grantors
  10. Grantor Responsibilities
  11. Grantor Benefits

23.Miracles

  1. Acquiring a Miracle
  2. Performing a Miracle
  3. Splitting Magnitude
  4. Perform Once Only
  5. Miracle Traits
  6. Miracles List
  7. VICombat
  8. Moment By Moment
  9. Injury and Recovery
  10. Major Wounds
  11. Medical attention
  12. Natural Healing

Contributors

About the Contributors

Chris Allen

Chris is a voice-over artist and telecommunications analyst from North Carolina, with a rapidly-growing interest in technological accessibility.

Michael Cox

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