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Playful Programming - Python at Home

Learning to code should be child's play!

Having started out on programming very early myself I was keen to give my son the same opportunity, however, couldn't find any resources which I felt happy with - so - based on my own knowledge and my experience of both teaching and mentoring, I started to create my own, which I'd love to share with you.

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About

About

About the Book

Learning a programming language and - more importantly - learning the other fundamental skills which underpin it - is hard. But it shouldn't be. I have fond memories of learning my first programming language (BASIC on a BBC Micro) and I enjoy nothing more than sharing my love of code with others.

Children thrive when they are able to guide their education, exploring and learning through play. So what if we took a similar approach to helping them learn about coding - and their first programming language - but without taking away all the bits that are really fun.

Playful Programming is just that. Information, resources and suggestions for helping to guide young children through the process of learning a skill which is perhaps as fundamental to modern life as the original 'three Rs' were not so long ago.

Author

About the Author

Matt Chatterley

Matt is the owner and director of Codentia Ltd, a software development consultancy based in Jersey, Channel Islands. His love of programming first started with a BBC Model B in 1984 and has gone from there through many languages and quantum shifts in technology from the migration from BBS to Internet, to the introduction of JavaScript right up to the most exciting modern developments and paradigms.

As well as offering bespoke corporate training, he has also helped to set up a Computer Science GCSE programme in one of the local schools and is a mentor on the Digital Jersey Coding Programme, an intensive 6 month course which helps those looking to get a foot in the door of the digital industries by teaching Web Development with the Ruby on Rails stack.

Contents

Table of Contents

Foreword

  1. Using this Book
  2. The Development Environment
  3. A Playful Approach
  4. Topic 1 - Exploring the Terminal
  5. Topic 2 – (Standard) ins and outs
  6. Topic 3 – Hey, User!
  7. Topic 4 – Think inside the box
  8. Topic 5 – More than just Strings
  9. Topic 6 – Stringing it Together
  10. Topic 7 – Get it Flowing
  11. Topic 8 – No Fruitless Loops!
  12. Project 1: A Marvellous Maths Quiz
  13. Topic 9 – How Random!
  14. Project 2: Think of a number, any number!
  15. Topic 10 – Files, files, everywhere!
  16. Topic 11 – Filed Away
  17. Topic 12 – Bite Sized Coding
  18. Topic 13 – No Shopping Lists Here
  19. Project 3: Roll the Dice!
  20. Topic 14 – Not all Dictionaries are from Oxford
  21. Topic X – TITLE GOES HERE
  22. Suggested solo adventures
  23. Topic X – TITLE GOES HERE
  24. Suggested solo adventures
  25. Topic X – TITLE GOES HERE
  26. Suggested solo adventures
  27. Topic X – TITLE GOES HERE
  28. Suggested solo adventures
  29. Topic X – TITLE GOES HERE
  30. Suggested solo adventures
  31. Topic X – TITLE GOES HERE
  32. Suggested solo adventures
  33. Topic X – TITLE GOES HERE
  34. Suggested solo adventures
  35. Project 1 - xx
  36. Project 1 - xx
  37. Project 1 - xx
  38. Project 1 - xx
  39. Project 1 - xx
  40. Project 1 - xx
  41. Project 1 - xx
  42. Project 1 - xx
  43. Appendix 1 – The Plan for this Book
  44. Appendix 2 – Notes and things I am doing
  45. Appendix 3 – Terminal Reference
  46. Appendix
  47. Appendix
  48. Appendix
  49. Appendix

List of chapters/topics/projects to add

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