Preface
- A Brief Timeline
- Scrum In the Wild
- Above My Pay Grade
How To Use This Book
- Problem of Audience
- Part One - Simply Scrum
- Part Two - Scrum Nuggets
- Part Three - Case Studies
- Part Four - The Back Matter
Scrum as a Framework for improvement… and that’s it
- Scrum Roles
- Scrum Rituals
- The Secret Sauce of Scrum
Why Scrum?
- Limiting Work in Progress
- Prioritizing Work
- Restricting Changes in a Sprint
- Building It and Communicate about It
- Discussing about What Went Right and Wrong, and What to Change
- What is the Value of Scrum?
Common Problems
- The Whirlwind
- The Compression Problem
- The Tailoring Problem
- The Assumptions Problem
- From Problems to Solutions
- A Few Solutions
- A Real Example
- Review: New Terms
Scrum Nuggets
- The Nuggets Enumerated
Mechanics of Scrum Adoption (or failure to adopt Scrum)
- Avoid Scrum As Waterfall
- Avoid Scrum As Mini-Waterfall
- What about done criteria? Team has done criteria but does not stick to nor change them.
- Daily Standup: It’s not about status
- Command and Control, Go Away. Come back to our competitors on another day.
- Changes in Priority Even During a Sprint
- Everything is urgent - not time to learn. Or even think.
- Dealing with True Scrum Impediments
- Beware Shallow Agreement
- The value, and need, for a Scrum Master
- The Scrum Master Course
Attitude
- “We can’t do that”
- Notice and Overcome Work Avoidance
- Don’t Say “Demotivated”
- “That’s not my job”
- Don’t be a Victim
- Everything is negotiable
- There is no ‘They’
Scrum Master
Product Owner
- Stories are too big
- Slice Stories More Thinley To Create Predictability
- Stories are not well defined
- Stories with acceptance criteria that are technical = describing how the team has to implement
- Stories with no big picture = stories are not grouped in epics, no context
- Too many stories stuck in “waiting”, blocked outside the team
- The Product Owner as Team Member
- The product owner as architect
- Product Ownership can be lonely
Code and Design
- Developing a prototype
- The risks of prototyping
- Spikes and Prototypes
- Technical Spikes
- Use Tracer Bullets through your system
- Dev/Tester Programming
- Mobbing as a coaching method
- One more call for Pair Programming
Testing
- No Test Team
- No Test Role
- Testers Embedded on the Team
- Whole Team Testing
- Test Tooling as a Product Requirement
- Test Tooling Below The GUI
- System Integration Test Environment: It’s a Trap!
Engineering and Process (in the TPS sense)
- Developing time to go faster
- Limit Work In Progress (WIP)
- Consider Touch Time
- Multitasking
- Find and Elevate the Bottleneck
- Silos in teams get their own stories each sprint.
Environment
- What Are Sprints For?
- When The Official Process Process Gets In Your Way
- Try Having a Physical Scrum Board
- One Backlog of Work
- Tasks Are Harmful
- No, Seriously, Tasks are Bad, Don’t Do Them
Management Science
- Things, Process, and Money
- Big Teams Hurt. So Why Do That?
- We need coordination between teams — no really.
- Standardize Communication Interfaces, Not the How Of The Work
- Streams of Work Teams, Not Portfolios of Projects
- The Entire Role of Line Management Is Different
- The line manager as Product Owner
- Even better the line manager as Product Owner and team member
- Impediment Remover or enabler of victim-mentality?
Change Management
- “Process” is Superficial
- Are you judged by feelings or results?
- How is your transference rate?
- Your Reality Bubble
- Understand the risks involved in a change
- Priority Whiplash
- The Tailoring Problem
- Communities of Practice, Not Centers of Excellence
- Many people are faking it
- People Hate Change