Explore, experiment and make great games using the formerly secret practices of great game developers
Written for facilitators or coaches who need situational pointers in workplace settings,"The Visual Coach Handbook" is: A quick reference with a theme-based lookup system. It contains inspiring real-world examples where simple visuals are used to create more engaging workshops, meetings, and higher quality conversations. I’m pretty proud of this book you're about to hold in your hands. In these pages, I’m sharing some really personal stories of how I’ve used visuals to coach myself and my teams through tough spots. My hope is that it inspires you to grab a pen or an iPad and use simple visuals to help others, and even yourself, get from where you are to where you want to be. I get asked a lot for templates of the visuals I use. This book is more than a dictionary of templates. It’s got the building blocks of visual coaching that will help you be a better: • Note-taker• Communicator• Worker / Contributor • Manager• Coach• Facilitator • Consultant
Agile is an adjective. It’s a way of approaching knowledge work. Read this book to find out how to apply business analysis in an agile manner so that you can be an effective member of your team.
Jimmy Cards are a set of cards with different questions. There are no right or wrong answers, instead the questions are designed to inspire discussions within the team. They can be used as an ice-breakers for a new team or on retrospectives as discussion topics. Each deck consists of 51 questions (and four other cards).
30+ years of productivity practices distilled.
Este livro poderá ser usado como um material de apoio, voltado para as pessoas que querem trabalhar de forma mais ágil em seu dia-a-dia. Neste livro você encontrará práticas, teorias e comportamentos para iniciar uma transformação ágil em seu ambiente.
Ansible is a powerful infrastructure automation tool. Kubernetes is a powerful application deployment platform. Learn how to use these tools to automate massively-scalable, highly-available infrastructure.
This book will teach you how to introduce Kanban practices to your team. Based on my experiences as a developer, team lead & agile coach.
After six months of working 10 hour days, the small team at Big Ticket Books deploys the subscription feature, only to discover customers are overcharged. In this story based on over a decade of experience, I tell how applying values, not practices, leads to collaboratively delivering high quality software.
O Management 3.0, escrito por Jurgen Apello, mostra uma nova abordagem para tratar o gerenciamento em tempos de agilidade e constantes mudanças. Nesse livro estão sintetizadas as principais ideias com um pouco da minha experiência.
In der Wirtschaft geht es darum, Kräfte zu sparen. Das geschieht, indem sich Menschen spezialisieren, einander organisieren und Arbeitsanteile miteiander bündeln. Manche glauben sogar, so werde Geld verdient. Und wer zählt, wenn Geld keine Rolle spielt? In der Kunst des Zusammenwirkens geht es darum und um die Zeit, bevor "Erfolg" sichtbar wird.
O sintetiză a caracteristicilor celor mai populare metodologii și practici utilizate în managementul proiectelor Agile.
The guide to building great products that customers love. For innovators, leaders, and entrepreneurs, this book explains the step-by-step process of product development through five Dimensions, several interviews with startup CEOs, and use cases. Illustrated with diagrams, photos and worksheets. The book every product manager should have.
Kartar takes a job to improve a logistics company's adaptability. But his efforts to scale Agile practices across the enterprise are being blocked by Mr. Cherneski, a VP who's organized the company into siloed pigeon holes in order to secretly make millions with a dark web shipping service. Kartar's life is in danger and a spy agency hunts him.
This is a book on Agile technical practices, principles and values. The readers will first learn individual practices (TDD, Refactoring, Pair Programming, simple design and more). Afterwards they will focus on principles of Software Design, their relationships and systemic reasons, ending with a business oriented and sociotechnical perspective.