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  1. Snappy Data Management
    Hands-on Data Management and Artificial Intelligence Lessons for Business and Social Science Students
    Colin Conrad

    Data is changing nearly everything about our world, but many people don't know where to start. This book is designed for “non-technical” people (especially students) who want a hands-on introduction to data using free or open tools.

  2. Proof of Beal's conjecture
    Sergio Adrian Martin

    The author explains that is the Beal's conjecture and how it could be proven using the last theorem of Fermat and the theorem of Proth.

  3. El autor explica la conjetura de Beal y como probarla a partir de los teoremas de Fermat y de Proth.

  4. El autor presenta una demostración simple valiéndose de métodos relativamente simples

  5. This book also covers character design, storytelling, and creating dynamic and expressive poses, helping readers to bring their cartoon characters to life. Whether you are a beginner or an experienced artist, this book is sure to inspire and help you create your own unique cartoon characters.

  6. How To Draw Anatomy
    The Ultimate Guide To Drawing Human Anatomy
    Ai Factory

    "How to draw anatomy" is a practical and comprehensive guide that teaches the fundamentals of drawing the human body. The book covers a wide range of topics, including the anatomy and proportions of the human body, the structure and function of the skeleton and muscles, and techniques for capturing the figure in motion.

  7. The Future of Procurement - From Function to Capability
    A Survival Guide for Leaders
    Mirko Kleiner

    A survival guide for leaders that wanna adopt new ways of working to procurement and beyond.

  8. REMOTE MAINTENANCE
    Needs analysis for education and training
    Project RE_MAIN

    Needs analysis for education and training purposes on the topic of remote maintenance and enabling technologies. A book from experts fpr experts.

  9. Building "Hidden Objects" Browser Games
    Codeless Game Construction using Construct2 & Construct3.
    Stephen Gose

    Quickly learn how to create 19 online games using Construct2 or Construct3. This student's workbook is tailored for both the novice and advanced game designers Workshop attendees. Use these lessons to build 17+ Construct games from this single Game Mechanics. Instructor package includes presentation slide, online course access and Instructor guide.

  10. Code-less Game Design Workshop
    Game Development Workbook for Construct 2 & 3.
    Stephen Gose

    Quickly learn how to create 10 online games using Construct2 or Construct3. This student's workbook is tailored for both the novice and advanced game designers Workshop attendees. Use these lessons to build 10 Construct games from this single Game Mechanics. Instructor package includes presentation slide, online course access and Instructor guide.

  11. Compendium of 50 old math reasoning problems to lead the students to seek unconventional solutions.

  12. Building "Role Playing" Browser Games
    Codeless Game Construction using Construct 2 or Construct 3.
    Stephen Gose

    This expanded chapter from the Construct Starter Kit Collection leads you through "White Labeled" Role Playing Game development. This tutorial uses both Construct3 & Construct2 encoding. It supplies client-side & php "back-end" encoding. These advanced "full-stack" development topics are for anyone interested in RPG "trade-secrets" development.

  13. Building "Collapsing Blocks" Browser Games
    Codeless Game Construction using Construct2 & Construct3
    Stephen Gose

    This is a single chapter from the Construct Starter Kit Collection. This chapter leads you through Collapsing Blocks (aka "Same Game") development. This tutorial has both Construct v3 & v2 encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  14. The book contains supplementary materials for teachers using the free textbook "Python for Everybody: Exploring Data in Python 3", which are solutions to programming exercises from the textbook and online programming tasks. The book is aimed for those using the above-mentioned textbook to teach Python.

  15. Experiencing the Smart Learning Journey, a pedagogical inquiry
    A PhD thesis investigating how people experience informal learning using augmented reality in urban connected learning cities
    Pen Lister, PhD

    This research investigates smart learning journeys - ad-hoc real world journeys of a series of augmented reality enhanced features with a common theme or topic. Using free mobile apps and a map, this is creative autonomous future-present learning in urban connected learning cities.