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Category: "Event-Driven Architecture"

Books

  1. Are you exploring event-driven architecture (EDA) but feeling overwhelmed by complex concepts? EDA Visuals is here to help! This collection of bite-sized, easy-to-digest visuals simplifies EDA principles, patterns, and best practices. Perfect for developers, architects, and anyone curious about EDA, these visuals turn challenging ideas into clear, actionable insights. Whether you're learning the basics or refining your expertise, EDA Visuals will empower you to design better systems and communicate more effectively. Start your journey to mastering event-driven architecture today, one visual at a time!

  2. Transform your approach to building microservices with Domain Driven Microservices on AWS in Practice—your hands-on guide to mastering Domain Driven Design and serverless architecture on AWS, perfect for developers and architects ready to create scalable, resilient applications that truly meet business needs.

  3. Learn how to create amazing lightweight user interfaces using Python and Textual in your terminal! You will learn the basics of Textual and then create ten different applications.

  4. Understanding Eventsourcing
    Planning and Implementing scalable Systems with Eventmodeling and Eventsourcing
    Martin Dilger

    The first book to combine Eventmodeling & Eventsourcing to plan software systems of any size and complexity. NEW CHAPTER "Dynamic Consistency Boundary" COMPANION ONLINE COURSE FOR FASTER LEARNING

  5. Building "Strategy" Browser Games
    Codeless Game Construction using Construct2 & Construct3
    Stephen Gose

    This is a single chapter from the "Construct Starter Kit Collection" workshop. This chapter leads you through Military Strategy and Decision Science game development. This tutorial has both Construct v3 & v2 encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  6. Get onboard this journey into the land of streams. This is a complete hands-on book about Apache Flink, that follows real-life use cases and will help you learn how to create scalable end-to-end stream processing pipelines.

  7. Mastering Postman
    A Comprehensive Guide to Building End-to-End APIs with Testing, Integration and Automation
    GitforGits | Asian Publishing House

    "Mastering Postman" is the ultimate guide for anyone looking to streamline their API development process. Whether you're a seasoned developer or just starting, this book will take you through every step of the API lifecycle and equip you with the knowledge and tools to create better APIs faster.

  8. Building "Hidden Objects" Browser Games
    Codeless Game Construction using Construct2 & Construct3.
    Stephen Gose

    Quickly learn how to create 19 online games using Construct2 or Construct3. This student's workbook is tailored for both the novice and advanced game designers Workshop attendees. Use these lessons to build 17+ Construct games from this single Game Mechanics. Instructor package includes presentation slide, online course access and Instructor guide.

  9. Code-less Game Design Workshop
    Game Development Workbook for Construct 2 & 3.
    Stephen Gose

    Quickly learn how to create 10 online games using Construct2 or Construct3. This student's workbook is tailored for both the novice and advanced game designers Workshop attendees. Use these lessons to build 10 Construct games from this single Game Mechanics. Instructor package includes presentation slide, online course access and Instructor guide.

  10. Building "Role Playing" Browser Games
    Codeless Game Construction using Construct 2 or Construct 3.
    Stephen Gose

    This expanded chapter from the Construct Starter Kit Collection leads you through "White Labeled" Role Playing Game development. This tutorial uses both Construct3 & Construct2 encoding. It supplies client-side & php "back-end" encoding. These advanced "full-stack" development topics are for anyone interested in RPG "trade-secrets" development.

  11. Building "Collapsing Blocks" Browser Games
    Codeless Game Construction using Construct2 & Construct3
    Stephen Gose

    This is a single chapter from the Construct Starter Kit Collection. This chapter leads you through Collapsing Blocks (aka "Same Game") development. This tutorial has both Construct v3 & v2 encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  12. Learning Patterns
    Patterns for building powerful web apps with vanilla JavaScript and React
    Addy Osmani and Lydia Hallie
    No Description Available
  13. Coding an Architecture Style
    A practical guide to learn Software Architecture by coding in Java
    Enrique Pablo Molinari

    If you want to know how to design and code an application with Modular Architecture, or with Layered Architecture or with Hexagonal Architecture (Clean Architecture), or with Microservice Architecture this book is for you. If you are a developer who is always trying to write clean, solid and elegant software structures, this book is for you.

  14. Designing Distributed Systems
    Distributed Systems
    Joseph Thachil George

    From mobile phones to the Internet, our lives depend increasingly on distributed systems linking computers and other devices together in a seamless and transparent way. This edition provides a comprehensive source of material on the principles and practice of distributed computer systems.

  15. Beginning Flutter 3.0 with Dart
    A Beginner to Pro. Learn how to build Advanced Flutter 3.0 Apps
    Sanjib Sinha

    Are you an absolute beginner with no prior knowledge to any programming language? But you want to be an Android or iOS mobile application developer? This book will teach you both. You will learn to build Advanced Flutter Apps, from scratch. You will also learn Dart programming language that runs Flutter.