Agile software development product owners face a complex and fluid environment. The very nature of Agile presents an open and adaptable process. How are Product Owners to approach this fluid environment, where things change on them all the time, and be successful? The Product Owner Cheatsheet - How to be an Agile Ninja, is here to guide you.
The streamlined guide to help you create focused and direct product roadmaps. Product roadmaps to help you win over stakeholders with good use of priority and the right communication. Concepts here also help steer ideas of the product roadmap using Agile best practices, to really add value.
This is a short manual to understand the 4th Industrial Revolution Technologies in very easy & understandable language.
This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through "Audio" game development. This self-contained tutorial has both v3.24+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting with their own bespoke music and rhythm game, artwork, and features.
Whether you’re a seasoned Product Manager, Product Owner or are new to the Agile world - there’s always something new to learn. If you are looking to get certified as a Product Owner, or need a different perspective on how to handle practical product scenarios, this book will help.
Solving Product was carefully designed to help product teams and entrepreneurs reveal the gaps in their business models, find new avenues for growth, and systematically overcome their next hurdles.
Ilustrowana historia nieudanej Agile transformacji. Dowiedz się co poszło nie tak i zapobiec takim niepowodzeniom w przyszłości.
Lean Startup has definitely changed the way we develop modern products. However, many companies do not take advantage of the teachings of this movement originated in Silicon Valley. With this book I want to make life easier for product owners and product managers by providing practical tips and advice based on modern product management techniques.
Since the beginning of 21st century companies building digital products have been improving significantly their capability to continuously ship quality software, however success rate for new products and features is still depressing.Adopting a modern product discovery practice in your product teams is the new competitive advantage.
"...Książka jest zbiorem informacji dotyczących pracy zwinnej. Pozycją w której skupiam się (razem ze współautorami) na przekazaniu obserwacji i doświadczeń wynikających z kilkunastu lat pracy z produktami i zespołami deweloperskimi..."
This book describes 15 practical applications of Human Complexity in the context of software and digital products development. And suggests a new strategy for introducing Complexity thinking to your team and your organisation. The book is for leaders, managers, facilitators, change agents (Scrum Masters, Agile Coaches), and team members.
The Opportunity Lenses aims to help you identify new opportunities in an ever more complex and ambiguous business environment. Sequel of The Value Mix and complementary to the lean startup and design thinking methods.
…shows you to use qualitative research like interviews and obervations to learn about the motivations, activities and problems of (potential) users. It is written in a hands-on style and is intended for UX researchers, UX designers and product managers.
This expanded chapter, from Phaser Game Starter Kit Collection, leads you through "White Labeled" Role-Playing "Content-as-a-Service" - an innovative approach in "Headless HTML5 Game Design". It provides both front- & back-end encoding. These advanced topics of "full-stack" development is for anyone interested in RPG "trade-secrets" development.
This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through "Strategic" game development. This self-contained tutorial has both v3.24+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting with their own bespoke music and rhythm game, artwork, and features.